Crysis 3 dx10 patch v1.2 password driver#
While some of DXVK's feature requirements have been lifted in order to allow it to run, note that limitations of this driver may still cause some games to crash or render incorrectly, while others (such as The Witcher 3) were tested successfully. Lavapipe can now be used with DXVK by manually setting the VK_ICD_FILENAMES environment variable. This should fix issues where games try using Lavapipe over a proper driver on some setups with recent Mesa versions and then crash due to hitting an unsupported texture format. Software-only Vulkan implementations such as Lavapipe are no longer reported to the application as long as there is a Vulkan-capable GPU present on the system.
This is mostly intended as a workaround for games that do not work correctly at high frame rates, but can also be controlled with an environment variable. This may help with games that are limited by vertical synchronization, DXGI frame latency settings, or external frame limiters that operate on vkAcquireNextImageKHR (PR #2075).
Crysis 3 dx10 patch v1.2 password windows#
Reimplemented locking primitives based on Windows SRW locks.Removed some workarounds for very old Mesa versions (19.0 and older).This can reduce memory usage and the number of image copies necessary to move data between the CPU and GPU, and fixes severe performance issues in Roblox on Nvidia GPUs. Rewrote the way staging textures are handled in D3D11.Fixed a number of performance and stability issues introduced with the D3D9 locking rewrite in 1.9 ( #2142, #2149, #2150, #2164, #2168).Sine Mora EX: Added 60 FPS lock ( #2261).Shin Megami Tensei 3: Fixed hang when entering save room ( #2161).Payday: Fix flickering reflections ( #2259).Note that the game itself has further issues loading certain parts of the game, which do not appear to be related to wine or DXVK in any way. Pathfinder: Wrath of the Rightous: Fixed GPU hang in loading screen.Paranormal Files: Fix black screen ( #2192).Need For Speed Heat: Fixed ground textures rendering incorrectly ( #1764).Fantasy Grounds: Fix incorrect rendering ( #2251).
The game still crashes when loading battles due to running out of address space.